Riptide Pro Serial Number R14
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Mar 18, 2015 Riptide Pro Tutorial - Cinema 4d (exporting 3d sequence) - Duration: 5:26. Vision Of Jeremiah 22,408 views. Collection 46 Plugins Cinema 4d R15.
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(Riptide Pro - v1.6 is Now Available. By Spanki on Wednesday 10 June 2009 - 12:51:57 (Pro version 1.6 (Advanced Wavefront.obj Import/Export plugin) is now available in the downloads section at Spanki's Prop Shop (This update adds multi-file Import abilities (!) and addresses a few issues and/or bugs with previous versions - The details are below.
V1.6 New Multi-File Import option(s). A new option will allow you to Import multiple.obj files in a single operation. When the new 'Multiple/Batch Files' option is enabled, you will be presented with a 'folder' requester dialog instead of the normal 'file' dialog and you also have two additional options. - Include Sub-Folders - when this option is enabled, sub-folders are also searched for files and any.obj files found within them are also Imported. - Folder Tree as Hierarchy Tree - when this option is enabled (only available when the above option is also enabled), each sub-folder is converted to a 'branch' of the Object Manager hierarchy (a Null object is created, using the sub-folder name and any.obj files within that folder are set up as children of that Null object). (For additional information and details on this feature, see this thread at CGTalk (Fixed 'Scale Up/Down' option when Exporting.
There was a bug in the dialog code that did not allow this option to be changed. Fixed UV-baking code to be more robust (and correct). The internal UV-baking code (used to consolidate various forms of mapping when exporting) has been re-worked to account for any Texture Axis Tool adjustments associated with each Texture Tag. Some additional changes were made to how and when a 'default' material gets applied. Aside from the fact that only one material can be applied to any particular polygon within the.obj file format (C4D allows you to combine them), this code is now producing expected results in every combination I've tried (ie. Various combinations of mesh and texture axis adjustments, combined with various combinations of Selection Tag restrictions (including Un-restricted Texture Tags, which act as a 'default' for polygons that are not otherwise restricted to some material). U He Diva Keygen Mac Adobe.
Polygonal Mesh Objects with no polygons no longer cause an error. This situation used to cause the plugin to stop all operations and display an error/warning dialog - it no longer does this (although if the mesh does have points/vertices, those would still be written to the file and a message is printed to the console). Polygonal Mesh Objects with no points/vertices no longer cause an error. This situation used to cause the plugin to stop all operations and display an error/warning dialog - it no longer does this. It came to my attention that the built-in Cinema 4D.3ds file Importer has a habit of generating 'empty' Polygonal Mesh Objects where normally a 'Null' object should be created/used (ie.
As a parent/pivot-only object within the hierarchy). This fix/change, along with the one listed above makes the plugin much more 'friendly' to these situations (at the relatively small cost of some warning/notice to the user in the case where they were 'expecting' all Polygonal Mesh objects to have vertices/polygons)..obj files that contain only points/vertices (no faces/polygons) can now be Imported. This is similar to the above changes, but more closely related to Importing point-clouds and/or Morph type files (which may only have vertices, but no faces). Previous versions of the plugin would not Import.obj files with no faces. This is a free update for all registered users. NOTE: The v1.6 R11 (Mac 64bit) package is not yet available - please check back in a few days. Anyone not using 64bit on the Mac can just download the R10.1+ file.